

RETROINVADERS


Just a year after I started to program, I finish my second game.

I´ve got a very good partnerts. 

Radastan has done very good graphics.

I´ve used Vortex Tracker and the effects player of Shiru. Thanks.

Gasman has sent me five song (stage 1,2,3,5 and the end) and Gibbs has sent me two
(3 and menu).

Thanks to KgMcneil for helping me in a lot of things. He´s been a very good tester too

Thanks to  the guys of speecy.org that have help me and answered a lot of questions and
to Retroworks and Mojontwins. They are guiltis of my addiction to program. And,of course
to Wos

Cheers and enjoy the game.

If you have a question of you detect a bug, please write me to:

eduardo.martin.torices@uva.es



Climacus 




Here is an introduction from KgMcneil:



They said it would bring about a new era of peace and prosperity... 
The wormhole took just 34 years to create, with technology from 7 advanced
 alien civilizations.  Long trip FTL (Faster Than Light) trading missions were
 no longer necessary.  Their worlds were our worlds; ours were theirs...
 They called it "The Unity", they called it "The Peace"... 

...then they attacked...

That same network of wormholes, set up for trade and peaceful exchange,
 was turned into a weapon.  Nobody saw the warheads sent through until 
it was too late.  Retaliation was impossible - the wormhole had been hijacked
 to allow only one way traffic. Swarms of enemy craft soon followed, on a one 
way mission, to decimate all that was left of us.

That was then, 48 years ago...  

Life on this cindered rock has been brutal and hard for the handful of us still here.
We have lived here in secrecy and fear, building... We have worked hard to put 
together your craft, to reconstruct the planet defence system and hard to crack 
the ID codes needed to allow you to travel back up through the wormhole complex.  

Our plan will be sudden and swift. We will take them by surprise. 
Expecting no resistance, they left minimal forces throughout the wormhole complex,
with motherships stationed between each major galaxy. You will have to be fast to
destroy them though. If too many enemies escape, they will overwhelm our planetary 
defences, long before you ever see their motherships.  We only have the ID codes to 
send one craft through at a time, so the odds are against you.  Since they can not 
travel backwards through the wormholes themselves, you will take each mothership by 
surprise.  This should allow you to at least fire a few shots before they activate
 their surrounding defence drones.  But don't get smug - each mothership is coated
 with energy absorbing armour.  It will be up to you to find and target their weak 
spots...

Your mission then is simple: Destroy the enemy, destroy their motherships, and take 
those warheads back to where they belong...

...then we can talk about "Peace"...

